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About This Lesson

The Mind Reader — How can a machine predict what you will do next? is a free, interactive beginner-level technology lesson covering technology. Designed for grades 4, 5, 6, this 12-minute lesson includes 11 interactive questions with immediate feedback to help learners master key concepts.

What You'll Learn

  1. Understand the key ideas in Technology
  2. Practise with 11 interactive questions and instant feedback
  3. Follow a clear lesson, step by step

Lesson Details

Type
Lesson
Subject
technology
Category
Technology
Difficulty
Beginner
Grade Level
4, 5, 6
Duration
12 minutes
Questions
11
Language
English
Cost
Free

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Home/Explore/Technology/The Mind Reader — How can a machine predict what you will do next?
LessonTechnologyBeginner

The Mind Reader — How can a machine predict what you will do next?

A machine predicts what you will do next by remembering what you did before and spotting the habits you leak without noticing. In this lesson a 1950s guessing box lays a card face down before you choose between two keys, and it is right far more often than it should be. Then you pull open its drawer and find your own moves already written down on four index cards, sorted by what you did after what — and you use its own notes against it. It ends with you in the machine's chair, reading its habits and calling its moves, and then meeting the one opponent nobody can read: a coin, which has no yesterday. Based on the real mind-reading machines built at Bell Labs in 1953.

12 min11 questionsGrades 4, 5, 6
VCreated byViafocusOfficial Viafocus lesson
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Questions preview

11 questions

first 4 shown
  1. 1The duelInteractive
  2. 2The drawerInteractive
  3. 3Why did the box guess so well?Multiple choice

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  • Lesson details

    Lesson
    Lesson
    Subject
    Technology
    Difficulty
    Beginner
    Grade level
    Grades 4, 5, 6
    Length
    About 12 min
    Language
    English · Svenska

    What to expect

    1. 1Understand the key ideas in Technology
    2. 2Practise with 11 interactive questions and instant feedback
    3. 3Follow a clear lesson, step by step

    In class

    Start on the projector or share a code — students answer on their own devices and results land on your dashboard.

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